Description
The Lucky Seventh The newly reorganized 7th armored division is home to America’s most promising experimental weapon: the Armored Personal Exo-system. It is rumored that these suits were developed from secrets wrung from the “visitors” at Roswell combined with honest Detroit engineering. These unwieldy diesel powered A.P.E. are designed to take a serious beating and keep moving. They are the ultimate blend of infantryman and tank and are piloted by America’s best. They excel at close quarters fighting. The volume of fire they can pump out, in tandem with their virtual invulnerability to small arms, allows them to clear urban areas and bunkers with a relatively low casualty rate. The Lucky Seventh gets all the toughest jobs, hence the ironic nickname. When the decision is made to clear the tunnels under Gibraltar, the APEs draw the short straw. 1st platoon of B company, 17th APE Regiment under Captain “Slugger” Murphy leads the Incursion. MI-13 MI-13 is the United Kingdom’s answer to enemy super science, occult activity, and specifically, the German SWD. This intelligence agency has a powerful military arm. In addition to specialized field agents, MI-13 deploys commando kill teams that bring with them the knowledge and equipment to get the job done on a mission by mission basis. MI-13 Commandos are elite special forces who’s ranks are filled with the most decorated and fearless former LRDG and SAS as well as highly trained “specialists” with unique powers. They have seen it all. They have hunted vampires, launched impossible raids on fortified enemy laboratories, and on occasion even driven the Minions of Hell back through its burning gates. MI-13 elements provide intelligence and tactical support to US Lucky Seventh forces at Gibraltar. INCURSION is a board game set in the alternate world of Secrets of the Third Reich, where world war 2 never ended. Armored troopers of the US “Lucky Seventh” hurtle through underground bunkers and combat the monstrous forces of the German SWD in a furious race against time. The Doomsday Device is ticking and neither the Allies nor the Axis can fail. The mechanics for this two player game are simple to grasp allowing players to instantly focus on their tactical options. Play is incredibly fast-paced and tense and players choose their forces through a card-based Requisition Point system. The game may either be played with chipboard stand-ups that are included in the box or with highly detailed metal miniatures that are available from this site. Miniatures are NOT required to play this game but they are really cool!
Features