Description
Frodo and Sam are on their quest for the mountain of their destiny. The search starts at Auenland: Tiles for wood, water, mountain and flatlands are put down, first in the form of a cross of 6 x 8 tiles. When a certain landscape is finished, an adventure tile is placed. If a player cannot place a tile, all three tiles from his hand are put into the open stock and he draws new tiles from the hidden stacks. The active player places a tile, then moves his Hobbit and draws a tile from the stock. The Hobbit moves from landscape to landscape (not tile!) and collects adventure tiles. These tiles score victory points or give him special abilities. If the stockpile is used up and the players have no tiles in their hand, tiles from the open stock are used. If no tile can be placed, the mountain comes into play; a tile is placed face down and shows a neutral landscape which can be bordered by any landscape. If next time no tile is fit, the mountain moves, and only with the last tile placed do players know where the mountain really is. Now they move their hobbits toward it, with the hobbit reaching it first scoring special points, and concluding the game.
Features