Description
First you should already have looked at the dice and compared them to the other races. As you can see the Dwarves have a lot of saves, good maneuvers, and a nice melee punch, however most people tend to ignore the missile units. Look at these again. The Crack shot is one of the best missile units in the game. So what you have is a very balanced race with each unit type having icons that it can use and very few "wasted" icons. Second the Dwarves have a terrain, which contains both of their colors or aspects. This is a great advantage over other races and on top of that they get racial advantages at this same terrain. So always bring a Highland terrain when playing Dwarves. Third, the Highland terrain has 3 magic faces, only 2 missile, and two melee faces. This is almost perfect for the Dwarf player since he can use magic here. This is one of the few races that can defend their home terrain from the enemy at the beginning of the game. Choosing your 8th face can be tough but there are some you can leave off right away. Standing Stones are not going to help an all Dwarf army and even if you are mixing with other races like Firewalkers or Lava Elves you really don't need a Standing Stone to help you. Towers are not used unless you don't want the other play gaining an advantage at a certain terrain, although don't rule out a Dwarf Missile army that you can spring on some one by surprise. So we have a Temple or City left… The city will allow you to bring back units faster and the temple will allow you to bury units a bit quicker; the protection from black magic is very nice if you are not using it yourself. I will leave it up to you to choose which style of play you want to try. This is one Die for the Dragon Dice Game